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The environment uses agent teams written in the GOAL programming language. This paper looks into the effects of messages having a chance of not arriving with an agent using the Blocks World for Teams simulation environment. However, messages sometimes get lost after sending, and the communication is disrupted. Multi-agent systems often communicate to perform better at their tasks. Van den Oever, Joris (TU Delft Electrical Engineering, Mathematics and Computer Science) The performance Impact of Communication Failure in BlocksWorld for Teams

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